Yes I could apply the effect to the master clip, but then the entire clip has the grade on it. Vegas' track effect is like the best of both worlds - nesting grading and clip grading.
![sony vegas pro 9 missing plugins sony vegas pro 9 missing plugins](https://images.sftcdn.net/images/t_app-cover-l,f_auto/p/b76cd018-96bf-11e6-ac5f-00163ed833e7/3332479109/vegas-pro-VegasPro_5.png)
With the nesting method in premiere, if I wanted to tweak a shot I'd need to make cuts at either end of the shot, tweak and move on a little more hassle. Most of the shots will be fine with the basic grade, but the odd one will need fixing more. If I was using Vegas, I could apply a basic grade to the track, then if a shot comes along that I feel needs additional work, I can apply an effect on that clip, tweak and move on. For example, I'm just about to grade a video I shot but the client wants it asap, so I don't have time to apply an individual grade to every shot in the sequence one by one.
![sony vegas pro 9 missing plugins sony vegas pro 9 missing plugins](https://assets.videomaker.com/drpl/articles/15482/main_67-1.jpg)
I have to say I agree with all of Gillisie's points, the way Vegas lets you apply an effect to a track is really handy. It's better to just admit it instead of giving stubborn answers of which you know it isn't the same. So yeah, you've got to make up your mind when it comes to grading, because if you want to change anything when it comes to effects in the end, you are screwed. Big projects with a lot of grapgics in the project. I work on a project, a big course that consists of 70 video's shot in 3 different settings with two camera's. And to limit yourself to one particular fixed workflow is just that, limitting. The other answer, to put the effect on the clip in the bin isn't the same either. Because in a big project everything from the A cam has to be on one layer, and everything from the B cam has to be on one layer, else you'd still have multiple nests for multiple layer levels. Nesting isn't handy at all in a lot of circumstances. You'd have to change each adjustment layer. I think Davinci can work like that too, Premiere can't.Īdjustment layers aren't the same, because you have to cut them up and have them hover above the right clip. When you change the master effect, all the clips that are linked change with it. In audioworld you can make an effect chain and link any clip to that particular chain. The best answer and the one that should be top rated is: Premiere doesn't have an option like that. I honestly have to say, it feels kind of annoying to read through answer upon answer that just as the topic starter says doesn't answer his question at all. I've tried the jBridge thing to limited success, but it ends up crashing. For some reason, Vegas 64-bit works with 32-bit VST plugins while Premiere doesn't. I'm also frustrated that I suddenly can't use my favorite audio compressor VST effect because Premiere doesn't support 32-bit plugins.
#Sony vegas pro 9 missing plugins how to
They don't really say anything about HOW to use the features. PS has the cool new 3D features but the docs barely mention them. The main thing that bugs me is the help system. I have to get a feel for what I can or cannot do compared to my previous app, and get used to doing the same thing using different techniques. What you're witnessing here is my initial "settling in" and transition from one app to another. It's all tools to me, and whatever works best for what I'm doing is what I'll use. I'm not the kind of person to get all zealous about one brand over another. Interestingly, I have owned CS3 Production Premium for 2 years but ignored Premiere since I was using Vegas, primarily because of stability (Vegas was rock solid in version 8, but version 9 isn't as great). I am shooting nearly everything on my Canon 7D nowadays, but the files from it kill Vegas.
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I bought (upgraded to) CS5 by choice because I want to take advantage of the CUDA stuff. Uh oh, now I no longer have a single point of adjustment for the effect that I put on it, defeating the purpose of the whole excercise. Ok, let's say I decide to slice the clip. I either have to drill into the sequence and move everything over the same amount that the other clip was shortened, or slice the sequence clip. It's not easily doable when the other track is completely nested. Uh oh, I realize I need to shorten the "Forest_Driveby" clip and ripple edit everything after that. Now I want to apply the same effect to the whole track, so I nest the whole track (second timeline shown here) and apply an effect to the new sequence. The first timeline shows the track before nesting. Also, when using a CUDA card and accelerated effects, it's not an issue during editing.įor the person that said "huh?", here is an example of why it would be a hassle. Shooternz, I know you already know this, but effects can be disabled at any time during the editing process, improving performance when needed. I guess you just don't know what you're missing until you've had it (like in Sony Vegas) and now you don't.